The client wanted a flexible way in terms of style and functionality to book a hotel room. This small snapshot shows how simplistic nature of an otherwise painstaking booking process.
Background
Some initial mockups for the Augify mobile app.
Skills Used
Design, UX, Photoshop, Fireworks
Studentlänken links students to employers. They needed a redesign of their current mobile app. They were looking for something that lived up to a more modern style.
Background
This project is a hybrid iPad app build on HTML5 and PhoneGap. The main challenge was to figure out how to effectively layout tons of complex data on a small interactive screen while maintaining a natural multi-touch environment.
The app consists of several layers of linked information. Virtually everything is clickable. Its layout, typography, and interactions adhere to current and effective front-end practices, and is 100% multi-gestural.
Skills
Design, UX, HTM5, CSS, Javascript.
Background
Adam Lowdermilk is a professional bass player, with a large list of musical achievements under his belt. He needed an artist page to keep people up to date with gigs dates, news and new music. The design is a clean and simple grid based layout, pixel perfect from design to code, coded from the ground up and makes use of progressive cross browser HTML5 and CSS3 Transitions and SVG images.
Skills
Photoshop, HTML5, CSS3, jQuery, WordPress
F12 Terassen is a popular summer club in Stockholm. The venues unique location and vibrant atmosphere has turned F12 into Stockholms “place to be” during the summer. The challenge was to create a graphical profile for the 2011 season that emphasizes and expands F12 values and culture. The use of color, typography and space reflects both sophistication and fun times.
In previous years F12 lacked a digital presence. By implementing a simple smart phone app and website, we opened a channel for users to access events, discover new music and listen to mix tapes of specific club nights on the go.
Skills
Art Direction, Design, Web
Background
Electronic Musician Alex McCullough needed a brand for his music. I came up with a name, identity, and brand essence. The concept of Gimmiks plays on the incorruptible approach of creating musical experiences. It is playful irony in that the most explicit part of the brand, the name is a contradiction of everything the brand represents.
Along side developing a brand identity I created a core marketing strategy in order develop an effective online presence and reach his niched audience.
Background
Mega DJ Man 2000 is a DJ/music production prototype that uses tabletop projection and image and motion tracking. It demonstrates a multi-touch user interface designed to engage the audience visually, aurally and physically. Users start by placing musical blocks down on the control surface in time with the beat counter attempting to fill the "dancefloor" with people. The blocks can be pushed up and down to control volume levels, rotated to trigger new effects, and even flipped to trigger new sound clips.
Skills
Concept Development, Sound Direction and developer using Ableton Live, MAX/MSP, Arduino and Processing.
Background
We received a brief from Adidas to within 40h to create and present a interactive solution that could be used to promote Adidas at the festival SXSW in Austin Texas. While creating a idea that is true to the SXSW culture it had to keep the Adidas “All In” manifesto close to heart. Even though SXSW is something for the collective, you still attend as an individual and socialise with people you already know.